Can you get out of this terrible place.
Check if firstperson character is on floor.
F flashlight if you have l.
Local player game players localplayer local character player character or player characteradded wait local hum character humanoid local rs game getservice runservice rs renderstepped connect function if hum floormaterial nil then print standing on hum floormaterial name else print not standing on the floor end end.
First person omniscient can throw a spanner in the works.
Use the function getplayercharacter or getplayerpawn then cast that to your character class.
It should snap so that the feet are on the ground.
Drag the bp character asset from the content folder of the content browser into the viewport window to place the character on the floor.
The level consists only of a square floor platform and a few assets like the directional light a sphere reflection.
Check ucharactermovementcomponent findfloor regarding checking collisions to see if actor is in the air.
Elevator with the main character falls into the basement but the one who lives there clearly does not like it.
Hello everyone i m still a novice using the ue4 and i m facing an issue with my first person character falling through the floor.
E lmb use.
So apparently you need to check the kinematic box in order for it to actually collide and make the collision.
If the cast fails you know it wasn t your character that was overlapped.
W a s d walk.
When people usually refer to first person point of view they mean the latter.
That s little bit weird.
Character movement component checks for floor every tick and what it does is downward line trace.
Add a boom and camera.
A point of view that is restricted to one person or the i that is narrating the story.
I searched alot saw youtube tutorials and the ue4 docs tryed all the solutions that i found but didn t solve the problem.
In contrast to a full third person humanoid character all the player can see is the gun and possibly part of hands and arms of the character.
Wrong floor is a short 15 minute first person horror game.
We now have a third person character but no first person mesh and it currently won t do anything.
That is little bit more complicated than that.
Many people confuse a first person omniscient point of view with a first person limited point of view.
I put character alot over the floor puted the charactercontroller to the character and my movearound script.
Make sure that the main camera attached to the first person controller xyz is set to 0 0 0 or something.